Modular Combat

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Half-Life Library > Modifications > Half-Life 2 Modifications
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Modular Combat is a RPG-FPS hybrid Half-Life 2: Deathmatch modification developed by a small team and was first released to the public on June 18th, 2008 (v1.03). The game revolves around the "HEV Mark VI" which is an improved version of Gordon Freeman's suit that allows you to insert "modules" to add abilities and improve your combat. These modules are purchased through the in-game experience system in which experience points are gained from killing players and monsters - much like a role-playing game. The modification is a Half-Life 2: Deathmatch modification; therefore, it is required to play the game. The latest version of the modification is v1.74 and was released on June 2nd, 2009.

Modular Combat - HEALD module

There is currently three gameplay modes: Deathmatch, which is a free for all deathmatch similar to the original Half-Life 2: Deathmatch mode. Free-for-all, which is similar to deathmatch; however, monsters are spawned throughout the map. PvM Co-op, is a mode where players team up together to kill the monsters that are spawned throughout the map similar to Free-for-all. Experience points are server persistent and are not globally saved; however server owners may reset the saved experience from player accounts. Server owners are also able to alter various variables which control things such as strength of modules and points gained per level.

Modular Combat - PvM mode

Contents

History & Development

The original idea, thought up of by Matthew Dryden was to add an experience system to Half-Life 2: Deathmatch, and after reading through a tutorial on Valve Developer Community to add experience points to a modification, he had his first release. The idea was also was taken from another project that Matthew took part of called "Project Vortex", which is a Quake 2 modification of the same nature. Later, Andrew Watkins (the creator of said tutorial on the Valve Developer Community) was asked to join the team by Matthew.

Podcast17

On May 18th, 2009 Matthew Dryden was interviewed on Podcast17. In the interview talked about the development, future additions/plans and history of the modification. Modular Combat has also been mentioned numerous times in different episodes and has been the subject of many "after-show gaming sessions" where the cast and community of Podcast17 get together to play a modification after the show.

Versions

  • Modular Combat v1.74 was released on June 2nd, 2009
  • Modular Combat v1.72 was released on May 17th, 2009
  • Modular Combat v1.7 was released on April 16th, 2008
  • Modular Combat v1.53 was released on September 1st, 2008
  • Modular Combat v1.52 was released on August 27th, 2008
  • Modular Combat v1.51 was released on August 22nd, 2008
  • Modular Combat v1.50 was released on August 16th, 2008
  • Modular Combat v1.09 was released on June 25th, 2008
  • Modular Combat v1.04 was released on June 20th, 2008
  • Modular Combat v1.03 was released on June 18th, 2008

Team

  • Matthew Dryden - Lead Developer
  • Andrew Watkins - Lead Programmer
  • James Miller - Lead Designer (Assets)
  • Josh Van den Heever - Programmer
  • Kurt Mitchell - Modeller
  • Evan Belman - Sound Artist

Video

External Links