Dms Warehousecombat

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Half-Life Library > Maps > Half-Life Deathmatch: Source Maps
Dms_Warehousecombat Overview

Dms_Warehousecombat (dms_warehousecombat.bsp) is a Half-Life Deathmatch: Source map created by Kevin Ottalini (aka qUiCkSiLvEr) and released on January 22nd, 2008. It is a recreation and update on the orginal map entitled "warehousecombat" for Half-Life Deathmatch which was created by Viddiot (aka Monster_Hgrunt or Jeff) sometime in 2001. The map features some custom textures which are embedded in the .bsp file. The map is relatively small, but has a high count of player spawns (33) with a an elevated ceiling with many different platforms. One area, referred to as the "red room" is the most difficult area to get in to which involves falling off shipping crates and landing inside, or being lucky enough to spawn inside.

Download

dms_warehousecombat.zip (file size: 1.04 MB, MIME type: application/zip)

Contains:

  • dms_warehousecombat.bsp
  • dms_warehousecombat.res
  • dms_warehousecombat.txt

Readme

dms_warehousecombat.txt as supplied by the author.

dms_warehousecombat for Half-Life Deathmatch Source by qUiCkSiLvEr

Map Name:  		dms_warehousecombat.bsp
Release Date:		January 22,2008
Author:   		qUiCkSiLvEr (Kevin Ottalini)
Author's email:   	quicksilver@qsextreme.com
Homepage:        	http://QSextreme.com

=======================================================
LEVEL DESCRIPTION: 

Single Player:  	No (but good practice)
Deathmatch:      	Yes
Team Deathmatch: 	yes
Suggested Players:   	2 - 16+
New Textures:    	all custom textures embedded into the BSP
New Sounds:       	hl2dm soundscapes are embedded into the BSP
New Models:  		none
Warps:   		none
No. of Secrets:  	none

Deathmatch spawnpoints: 33

Filesize:  		~ 2Mb
Typical download time:  ~ 30 seconds direct from server (compressed @ 20k rate)
                        ~ 20 seconds on fast http d/l with 768K dsl
                        ~ 10 seconds or less on fast http d/l high-end cable or dsl

Optimum DXLEVEL:	This map will look soso in DX70, great in DX80, 81 and excellent in 90 and 95.

Minimum recommend hardware/OS/drivers:
AMD1800+ (1.5GHz) with 1GB of memory running XP with the latest service pack and patches
ATI 9600 128MB or Nvidia 5900 128MB with the latest video drivers

=======================================================

Map description:
----------------
dms_warehousecombat is a recreation and update in Source (for HL2) of an old favorite HLDM map which was 
originally created by Viddiot aka Monster_Hgrunt aka Jeff.  I was unable to contact Jeff at any of his
email addresses but as a courtesy I wanted to let him know I was working on this.

The original map did not have a readme or copyright date or any information in the bsp.

---> Jeff if you read this shoot me an email and let me know what you think.

dms_warehousecombat is a small extremely fast inside map full of stacks of shipping containers.

Somewhat maze-like, there really is no place to hide so there will be a lot of action for everyone.

Oh yes, don't forget to look up!

Pictures of the new and the original versions of the map can be found here:
http://QSextreme.com/dms_warehousecombat

Technical Specifics about dms_warehousecombat
---------------------------------------------

Compile Time:
-------------
VBSP: 1 seconds elapsed
VVIS: 50 seconds elapsed
VRAD: 38 seconds elapsed
---------------------------------------------
total time: ~1.5 minutes

Total triangle count: 2,564

=======================================================

CONSTRUCTION:

original HLDM map:      warehousecombat by Viddiot aka Monster_Hgrunt sometime in 2001

HLDM:source map:        dms_warehousecombat by qUiCkSiLvEr

Custom Textures:        some, all embedded in the bsp

Custom models:  	none

editor used:            Hammer 4.0 (Source) Build 4037
utilities used:         Valve Source SDK, Microsoft Image Composer, PSP7, Microsoft Imager, and a few others!

FGD:                    Customized HL1MP FGD

known bugs:             none at time of release

compile machine:     	Intel 3.2GHz HT with 2GB DDR RAM
compile time:           ~1.5 minutes total

map edits:		version 1e shows 84 edits from 19Jan2008 to 22Jan2008.

================
*SPECIAL THANKS*
================
Players that have been extremely helpful in testing this map include (among others):
[USA]X-15 Agent, [USA]Darth Sailor, DocRock and BabyKitkat.

Special Copyright Note: 
I've been seeing a few very tacky mappers disassembling and using identical portions of 
my maps in their own maps.

This is against the copyright agreement for this map and it's just plain wrong.
You are NOT authorized to disassemble and use any portion of this map!

Please read the full copyright at the bottom of this readme.

=======================================================
INSTALLATION:

Unzip dms_warehousecombat.zip (there should be three files).

Place the dms_warehousecombat.bsp, dms_warehousecombat.res and dms_warehousecombat.txt in your hl1mp\maps folder, typically:

C:\Program files\Valve\Steam\SteamApps\<steam account>\half-life deathmatch source\hl1mp\maps

=======================================================
OTHER LEVELS BY qUiCkSiLvEr:

Please refer to my webpage for my map lists and pictures.

http://QSextreme.com

=======================================================

COPYRIGHT STUFF

dms_warehousecombat.bsp copyright January 22, 2008 by Kevin Ottalini (qUiCkSiLvEr) 

You MUST NOT distribute this level unless you include this text file WITH
NO MODIFICATIONS.  Please include the .res file as well so the text description
file will propagate properly during map downloads.

This map may ONLY be distributed over the Internet.

You are NOT authorized to put this map on any CD or distribute it in 
any way without my written permission.

You are NOT authorized to disassemble and use any portion of this map.

Please feel free to email me with any comments and thank you for taking the time
to read this and for playing on this map.

Enjoy and have a safe day!

qUiCkSiLvEr

==============
Technical info
==============
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   7/1024          336/49152    ( 0.7%)
brushes                447/8192         5364/98304    ( 5.5%)
brushsides            2777/65536       22216/524288   ( 4.2%)
planes                1064/65536       21280/1310720  ( 1.6%)
vertexes              2631/65536       31572/786432   ( 4.0%)
nodes                  561/65536       17952/2097152  ( 0.9%)
texinfos               354/12288       25488/884736   ( 2.9%)
texdata                 58/2048         1856/65536    ( 2.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  933/65536       52248/3670016  ( 1.4%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              619/65536       34664/3670016  ( 0.9%)
leaves                 569/65536       18208/2097152  ( 0.9%)
leaffaces             1282/65536        2564/131072   ( 2.0%)
leafbrushes            723/65536        1446/131072   ( 1.1%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             6914/512000      27656/2048000  ( 1.4%)
edges                 4483/256000      17932/1024000  ( 1.8%)
LDR worldlights         51/8192         4488/720896   ( 0.6%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips             84/32768         840/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1341/65536        2682/131072   ( 2.0%)
cubemapsamples          21/1024          336/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      490772/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       28679/16777216 ( 0.2%)
entdata               [variable]       79321/393216   (20.2%)
LDR leaf ambient       569/65536       13656/1572864  ( 0.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12       ( 8.3%)
pakfile               [variable]      228132/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      153491/4194304  ( 3.7%)
==== Total Win32 BSP file data space used: 1283197 bytes ====

Total triangle count: 2564

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