Dms_Warehousecombat (dms_warehousecombat.bsp) is a Half-Life Deathmatch: Source map created by Kevin Ottalini (aka qUiCkSiLvEr) and released on January 22nd, 2008. It is a recreation and update on the orginal map entitled "warehousecombat" for Half-Life Deathmatch which was created by Viddiot (aka Monster_Hgrunt or Jeff) sometime in 2001. The map features some custom textures which are embedded in the .bsp file. The map is relatively small, but has a high count of player spawns (33) with a an elevated ceiling with many different platforms. One area, referred to as the "red room" is the most difficult area to get in to which involves falling off shipping crates and landing inside, or being lucky enough to spawn inside.
dms_warehousecombat.zip (file size: 1.04 MB, MIME type: application/zip)
Contains:
dms_warehousecombat.txt as supplied by the author.
dms_warehousecombat for Half-Life Deathmatch Source by qUiCkSiLvEr
Map Name: dms_warehousecombat.bsp
Release Date: January 22,2008
Author: qUiCkSiLvEr (Kevin Ottalini)
Author's email: quicksilver@qsextreme.com
Homepage: http://QSextreme.com
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LEVEL DESCRIPTION:
Single Player: No (but good practice)
Deathmatch: Yes
Team Deathmatch: yes
Suggested Players: 2 - 16+
New Textures: all custom textures embedded into the BSP
New Sounds: hl2dm soundscapes are embedded into the BSP
New Models: none
Warps: none
No. of Secrets: none
Deathmatch spawnpoints: 33
Filesize: ~ 2Mb
Typical download time: ~ 30 seconds direct from server (compressed @ 20k rate)
~ 20 seconds on fast http d/l with 768K dsl
~ 10 seconds or less on fast http d/l high-end cable or dsl
Optimum DXLEVEL: This map will look soso in DX70, great in DX80, 81 and excellent in 90 and 95.
Minimum recommend hardware/OS/drivers:
AMD1800+ (1.5GHz) with 1GB of memory running XP with the latest service pack and patches
ATI 9600 128MB or Nvidia 5900 128MB with the latest video drivers
=======================================================
Map description:
----------------
dms_warehousecombat is a recreation and update in Source (for HL2) of an old favorite HLDM map which was
originally created by Viddiot aka Monster_Hgrunt aka Jeff. I was unable to contact Jeff at any of his
email addresses but as a courtesy I wanted to let him know I was working on this.
The original map did not have a readme or copyright date or any information in the bsp.
---> Jeff if you read this shoot me an email and let me know what you think.
dms_warehousecombat is a small extremely fast inside map full of stacks of shipping containers.
Somewhat maze-like, there really is no place to hide so there will be a lot of action for everyone.
Oh yes, don't forget to look up!
Pictures of the new and the original versions of the map can be found here:
http://QSextreme.com/dms_warehousecombat
Technical Specifics about dms_warehousecombat
---------------------------------------------
Compile Time:
-------------
VBSP: 1 seconds elapsed
VVIS: 50 seconds elapsed
VRAD: 38 seconds elapsed
---------------------------------------------
total time: ~1.5 minutes
Total triangle count: 2,564
=======================================================
CONSTRUCTION:
original HLDM map: warehousecombat by Viddiot aka Monster_Hgrunt sometime in 2001
HLDM:source map: dms_warehousecombat by qUiCkSiLvEr
Custom Textures: some, all embedded in the bsp
Custom models: none
editor used: Hammer 4.0 (Source) Build 4037
utilities used: Valve Source SDK, Microsoft Image Composer, PSP7, Microsoft Imager, and a few others!
FGD: Customized HL1MP FGD
known bugs: none at time of release
compile machine: Intel 3.2GHz HT with 2GB DDR RAM
compile time: ~1.5 minutes total
map edits: version 1e shows 84 edits from 19Jan2008 to 22Jan2008.
================
*SPECIAL THANKS*
================
Players that have been extremely helpful in testing this map include (among others):
[USA]X-15 Agent, [USA]Darth Sailor, DocRock and BabyKitkat.
Special Copyright Note:
I've been seeing a few very tacky mappers disassembling and using identical portions of
my maps in their own maps.
This is against the copyright agreement for this map and it's just plain wrong.
You are NOT authorized to disassemble and use any portion of this map!
Please read the full copyright at the bottom of this readme.
=======================================================
INSTALLATION:
Unzip dms_warehousecombat.zip (there should be three files).
Place the dms_warehousecombat.bsp, dms_warehousecombat.res and dms_warehousecombat.txt in your hl1mp\maps folder, typically:
C:\Program files\Valve\Steam\SteamApps\<steam account>\half-life deathmatch source\hl1mp\maps
=======================================================
OTHER LEVELS BY qUiCkSiLvEr:
Please refer to my webpage for my map lists and pictures.
http://QSextreme.com
=======================================================
COPYRIGHT STUFF
dms_warehousecombat.bsp copyright January 22, 2008 by Kevin Ottalini (qUiCkSiLvEr)
You MUST NOT distribute this level unless you include this text file WITH
NO MODIFICATIONS. Please include the .res file as well so the text description
file will propagate properly during map downloads.
This map may ONLY be distributed over the Internet.
You are NOT authorized to put this map on any CD or distribute it in
any way without my written permission.
You are NOT authorized to disassemble and use any portion of this map.
Please feel free to email me with any comments and thank you for taking the time
to read this and for playing on this map.
Enjoy and have a safe day!
qUiCkSiLvEr
==============
Technical info
==============
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 447/8192 5364/98304 ( 5.5%)
brushsides 2777/65536 22216/524288 ( 4.2%)
planes 1064/65536 21280/1310720 ( 1.6%)
vertexes 2631/65536 31572/786432 ( 4.0%)
nodes 561/65536 17952/2097152 ( 0.9%)
texinfos 354/12288 25488/884736 ( 2.9%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 933/65536 52248/3670016 ( 1.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 619/65536 34664/3670016 ( 0.9%)
leaves 569/65536 18208/2097152 ( 0.9%)
leaffaces 1282/65536 2564/131072 ( 2.0%)
leafbrushes 723/65536 1446/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6914/512000 27656/2048000 ( 1.4%)
edges 4483/256000 17932/1024000 ( 1.8%)
LDR worldlights 51/8192 4488/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1341/65536 2682/131072 ( 2.0%)
cubemapsamples 21/1024 336/16384 ( 2.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 490772/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 28679/16777216 ( 0.2%)
entdata [variable] 79321/393216 (20.2%)
LDR leaf ambient 569/65536 13656/1572864 ( 0.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 228132/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 153491/4194304 ( 3.7%)
==== Total Win32 BSP file data space used: 1283197 bytes ====
Total triangle count: 2564