Claes Engdal is an environmental artist, level designer, 3d modeler and texture artist working and living in Sweden. He currently attends The University of Skövde and is working on getting a B.A. in Media.
From June 2007 to May 2009 he was in the Decadence team, a Half-Life 2 modification running on the Source engine. He created and worked on many of the in-game visuals including modeling and texturing all of the characters in the modification as well as creating other environment models and textures.